Body-block front-line defense
Guardians, summoned with orange gems, stop advancing the instant they make contact with an enemy and push enemies back at regular intervals. Stacking Archers and Mages behind your Guardians is the key to victory.
COMING SOONNot yet released · Coming soon to Google Play
This isn't a puzzle where you just pop gems.
The colors and shapes you match (3, 4 or 5 in a row) become your troops on the battlefield,
and Guardians holding the front line and heroes' ultimate skills decide every fight in this hybrid tactical defense!
01 / HOW TO PLAY · AUTO TUTORIAL
The mini battlefield to the right plays out a full round on its own, tutorial-style: gem swaps, summons, combos, color bombs and hero skills.
When the two gems the finger points to trade places, guardians of the matched color charge out and attack the enemy portal.
Guardians have 0 attack, but the moment they touch an enemy, they stop it in its tracks and shove it back to protect the wall.
Match 4 for an Elite soldier with 2× HP. Match 5 to create a color bomb that blasts every gem of the same color.
Tap the hero skill badge at the bottom left of the battlefield to freeze enemies or call down meteors and turn the battle around in an instant.
The caption above the board explains what is happening, step by step. In the real game, you swipe gems with your finger to make matches. Hit the [Pause] button below to stop anytime.
Follow the gems the finger points to.
※ An automated demo with simplified game rules. Numbers and effects may differ from the actual game.
02 / TACTICAL DEPTH
On the very same board, which color you match, how many, and in what shape can completely change how the battle ends.
Guardians, summoned with orange gems, stop advancing the instant they make contact with an enemy and push enemies back at regular intervals. Stacking Archers and Mages behind your Guardians is the key to victory.
A straight 4-match summons an Elite soldier with 2× HP, and a T- or L-shaped match calls a soldier with boosted attack and defense. A 5-match creates a color bomb that blows up every gem of that color on the board at once.
Hero commanders guard the castle gate, backing you up with basic attacks and unleashing unique active skills that turn the tide: freeze, shields, meteor strikes, ally revival, armor break and more.
The first time your wall drops to 50% HP, a 4-second invincible wall barrier kicks in and gives you a shot at a comeback. Watch for the chapter-final (N-10) boss's backline snipe warnings and answer with heals and shields.
03 / MEET YOUR GUARDIANS
Tap a class button below to see each guardian's idle and attack animations along with their combat stats and tactical tips.
WARRIOR / Balanced melee
The courage to meet the enemy first. With balanced HP and attack, Warriors trade blows on the front line and keep the early waves under control.
04 / 10 HERO COMMANDERS
Lucia, your first hero, joins at player level 3; the others are recruited with diamonds. Equip one hero per battle. Every hero has one skill, a passive tied to their gem color, and an owned perk that works even when not equipped. Promote up to ★5 and upgrade up to Lv.30 with diamonds.
★★★★★
“Frost, halt every step that climbs the wall.”
The noble queen of the northern snowfields under eternal snow. She sealed the abyss portal that opened in her homeland with a blizzard, then was the first to rush to the kingdom's walls.
Origin · The northern snowfields
Ice Storm hits every enemy for 90–126% of the hero's ATK. (★1→★5)
05 / BOSS RAID & TACTICAL CARDS
Every chapter boss unleashes deadly area skills, from front-line smashes to long-range backline snipes. Watch for the danger warning marked on the ground and time your response.
The boss raises its massive weapon and slams the Guardians and Warriors spread across the front line. Regular 3-match soldiers can be left on the brink in a single hit.
The moment the ground warning appears, pop Mayril's shield or match 4 orange gems (an Elite Guardian with 2× HP) to soak up the damage and keep your front line from collapsing.
An intuitive portrait layout: drag the 7×7 gems below while keeping an eye on the front line and boss cooldowns on the battlefield above.
When the enemy waves pause, set off blue (Assassin) and purple (Mage) 4-matches and 5-match color bombs to tear huge chunks off the enemy portal's HP.
Rather than firing hero active skills the moment they come off cooldown, time them for a portal Surge or a boss's area attack warning to get more than twice the value.
Spend the gold you earn in battle to permanently upgrade the HP and attack of all six classes, and collect diamonds from stage star (★★★) chests to unlock new heroes.
OFFICIAL LAUNCH ROADMAP
Puzzle Guardians is in the final stretch of optimization and balance polishing ahead of its Android store launch.
The moment it launches, the Google Play download link will go live right here on the official site (game.starpowder.net).
FAQ / QUESTIONS
The questions we hear most about how the game plays and when it launches.
Matching gems is only the beginning. Depending on the color (6 types) and size (3, 4 or 5) of each match, plus your cascade combo multiplier, allied soldiers are summoned to the battlefield above in real time. Block the monsters pouring out of the enemy portal with Guardians, then destroy the portal with ranged damage dealers and hero skills: it's puzzle play fused with real-time defense strategy.
Yes! When you enter Stage 1-1, a finger-guided onboarding walks you through everything step by step, from dragging gems to casting skills. A mini legend bar showing the six gem colors and their class names sits right above the puzzle board at all times, and you can tap it anytime to check a role.
The first time your wall drops to 50% HP or below in a battle, the "invincible wall shield" activates automatically and blocks all damage for 4 seconds. You can also pull through with the unique active skills of the 10 hero commanders (freeze, meteor, shields, revival and more) and the continue option that emergency-repairs your wall to 50% after a defeat.
Absolutely. Stage star (★) reward chests, daily, weekly and achievement quests, Daily challenges, and free daily diamond rewards are designed so that you can unlock every hero and promote their stars.
Yes. The title illustration, the pixel sprites of the six classes, the portraits and skill icons of the 10 heroes, the boss skill effects, the tactic cards and the in-game screenshots are all official assets from the actual Unity project.